Hey, I'm
Nicolas
CS student at Laurentian University, graduating Fall 2027 and active developer on LIMRL. I build things using modern tools, frameworks, and languages - from full-stack web apps and computer vision systems, to a C++ raycaster engine and .Net applications. Fast learner, hands-on builder, and ready to contribute from day one.
About Me
I'm a Computer Science student at Laurentian University in Ontario, Canada, graduating Fall 2027. What sets me apart from other students - I'm a fast, versatile learner who writes code I genuinely understand, inside and out.
My projects touch on all corners of software development: full-stack web applications using Supabase and Nuxt, computer vision systems with OpenCV, a pseudo-3D raycaster engine built from scratch in C++, and an original game currently in development with Godot 4. I don't just follow tutorials. I build things that work.
I'm also an active developer on LIMRL (Laurentian's intelligent mobile robotics lab), where I integrate computer vision systems and design autonomous actions in a hardware-meets-software environment under real competition pressure.
I'm entering the industry eager to learn fast, contribute immediately, and keep growing. If you need a developer who can adapt to any codebase and ship real work, let's talk.
Skills & Tools
Languages
Frameworks & Runtimes
Web & Markup
DevOps & Infra
Tools & Engines
Projects
LIMRL - Robotics Team
Active developer on Laurentian University's Intelligent Mobile Robotics Lab team. My focus is computer vision for autonomous navigation - writing the systems that let robots perceive their environment and complete tasks without human input.
E-Commerce Web Store
Full-stack e-commerce web store built with Nuxt 4, Supabase for auth and database, and Stripe for payment processing. Covers the complete customer journey from landing to checkout.
Sweepstakes Platform
Web app for running sweepstakes competitions with user registration, entry validation, randomised winner selection, and a full admin dashboard. Built with Nuxt 4, Supabase, and Stripe.
Raycaster Engine
Pseudo-3D raycasting engine written in C++ from scratch: ray casting, wall rendering, and real-time movement with no game engine. Inspired by Wolfenstein 3D.
Godot Game
Multiplayer car-bashing party game built on a custom fork of Godot 4, featuring our own rollback netcode for smooth physics-based chaos. Inspired by Rocket League's and Overwatch's network design.
Get in Touch
Let's build something great together
Whether you're a recruiter, a fellow developer, or have a project in mind - I'm actively looking for my first industry role and I'd love to connect.